Tech Powers

While biotics users have a number of special powers available to them, in the Mass Effect universe, some mechanics, engineers, and computer users, especially those who see combat regularly, have developed ‘powers’ of their own. All tech powers require the use of an Omni-tool to be effective, and each can only be used one per encounter.

All tech powers are only usable on Synthetics target, Androids or Mechanical Devices with a Will Defense unless otherwise noted.

Disable Mechanics
By hacking a target you can overload it’s system and cause it to be non operational for a short time

  • Time: Standard Action
  • Targets: One creature within 6 squares or within your line of sight.
  • Make a Use Computer check vs Will Defense: The target move -1 step on the condition track. For every 5 points by which you exceed the target’s defense, the target move an additional -1 step along the condition track.
  • Tactical Point Use: Target move another -1 step along the condition track

Electromagnetic Shockwave
The user sends a bolt of EM (electro-magnetic) energy at either a droid, synthetic, or electronics device of some kind.

  • Time: Standard Action
  • Targets: One target in melee range.
  • Make a Use Computer check vs Reflex Defense: If attack hits, the target takes 8d6 points of full ion damage. The target also move -1 step along the condition track. If the attack misses, the target takes half damage and does not move along the condition track.
  • Tactical Point Use: Move the target -1 step along the condition track if you succesfully hit.

Re-Program Mechanics
Hack a target to alter it’s sensorial hardware or to modify it’s software

  • Time: Standard Action
  • Targets: One creature in light of sight and within 12 squares of you
  • Make a Use Computer check vs Will Defense: If attack hit then you have the following options
  • Cause the target to see a fleeting hallucination allowing you to use the Stealth skill even if the traget is aware of you
  • Perform a feint so that the next attack you make against the target ignore its Dexterity bonus to Reflex Defense
  • Reprogram the target to believe a suggestion that normaly wouldn’t be accepted by the target. The suggestion must not treathen the well being of the target. The target will be programmed so he will not realized what he did is unacceptable later.
  • Hack the target to see you as a to high a threat. The target will flee at top speed for 1 minute. If the target is wounded, the effect stops. Target’s level has to be less than the user.
  • Tactical Point Use: If you are making a suggestion, you can improve the target’s attitude by one step.

Damage Component
From a distance, a Tech can damage electronic components. This ability only affects droids, synthetics, and electronic devices of any kind.

  • Time: Standard Action
  • Targets: One droid, synthetic, or electronic device within 6 squares and line of sight
  • Make a Use Computer check vs Will Defense: If the result equals or exceeds the target’s Will Defense, it takes 4d6 points of force damage.
  • Tactical Point Use: Increase the damage by 2d6
  • Special: If the target moves one or more steps down the condition track, the condition becomes persistent until the target is treated with a DC 20 Mechanics check to repair the damage.

Cryo Blast
When activated, this power causes the user’s Omni-tool to fire a mass of super-cooled subatomic particles capable of freezing targets within a certain radius

  • Time: Standard Action
  • Targets: A 2×2 squares area within 12 squares and line of sight
  • Make a Use Computer check vs Reflex Defense: If hit, targets take 4d6 Freeze damage. If miss, targets take half freeze damage. Treat freeze damage as stun damage.
  • Tactical Point Use: Push target -1 step down the condition track.

Overload
You use your Omni-tool to send a pulse that weakens or brings down an enemy’s shields, making them more vulnerable to attack.

  • Time: Standard Action
  • Targets: One target within 12 squares and line of sight
  • Make a Use Computer check: Effect depend on the result of the check.
    DC 15: You reduce that target’s shields by 5 until the end of your next turn.
    DC 20: You reduce that target’s shields by 10 until the end of your next turn.
    DC 25: You reduce that target’s shields by 15 for 2 full rounds.
    DC 30: You bring down the enemy’s shields for the rest of the encounter; they can gain no more benefit from their shield.
  • Tactical Point Use: None
  • Special: Enemies who do not have shields are unaffected by this power

AI Hacking
Hack an AI to take temporary control of it

  • Time: Standard Action
  • Targets: One target within 12 squares of you
  • Make a Use Computer check vs Will Defense: If attack hit you gain temporary control of the target. You can cause it to attack, run, defend, or other such actions, though you cannot force the target to injure itself. When the targets break free, you will become it’s favored target. The following table determines how long the target is controlled compared to by how much you exceed it’s will defense.
    0-5 : You control the target for 2 rounds
    6-10 : You control the target for 4 rounds
    11-15: You control the target for 6 rounds
  • Tactical Point Use: Gain another 2 rounds of control

Incinerate
You fire a highly explosive and flammable plasma round from your Omni-tool, causing great damage to anyone in it’s way.

  • Time: Standard Action
  • Targets: Cone of 6 sqaures long and 6 squares wide
  • Make a Use Computer check vs Reflex Defense: A successful attack deals 3d6 points of fire damage to the target. If the attak misses the target takes half damage.
  • Tactical Point Use: Add 2d6 point of damage.

Shield Boost
Increase the effetiveness of your own shield

  • Time: Standard Action
  • Targets: Personal
  • Make a Use Computer check: If your check equals or exceed the DC below you shield is increased by the number next to it.
    DC : 10 SR :5
    DC : 15 SR :10
    DC : 20 SR :15
    DC : 25 SR :20
    DC : 30 SR :25
  • Tactical Point Use: Increase the success to the next step.

Previous

Tech Powers

Mass Effect Saga : Legacy Darkxenocide