Races

Asari
•+2 Charisma, +2 Dexterity, -2 Constitution
•Natural Biotic: Asari gain the Biotic Training feat provided the meet the prerequisites.
•Persuasive: Asari may add the Persuasion skill to their available skill list. Asari may choose to re-roll any persuasion check, the second roll must be accepted even it is worse.
•Medium: Asari are medium size and receive no bonus nor penalty.
•Speed 6: Asari have a base speed of 6.

Drell
•+2 Dexterity, +2 Strength, -2 Constitution
•Eidetic Memory: Drell receive a +2 bonus to all knowledge skills.
•* Conditional Bonus Feat:* Drell Who is train in Initiative gain the Skill Focus (Initiative) feat.
•Quick Reflexes: Drell receive a +1 bonus to their Reflex Defense.
•Medium: Drell are medium size and receive no bonus nor penalty due to their size.
•Speed 6: Drell have a base speed of 6.

Geth
Available but pending. If someone decide to make a Geth I’ll focus on making the race ASAP.

Human
•+2 to One ability Score
•Bonus Feat: Humans may select ONE additional feat at character creation for which they meet the prerequisite.
•Bonus Kill Trained: Humans may select one additional skill trained at character creation.
•Medium: Humans are medium size and receive no bonus nor penalty due to their size.
•Speed 6: Humans have a base speed of 6.

Krogan
•+4 Strength, +2 Constitution, -2 Wisdom, -2 Intelligence, -2 Charisma
•Redundant Organs: Krogan receive a +5 racial to Fortitude Defense versus poison, disease, and radiation. In addition Krogan receive a +5 bonus to all Endurance check except when activating Combat Powers.
•Krogan Regeneration: Krogan heal an additional amount equal to their Constitution Bonus whenever they would gain Hit Points through heal such as from resting or the Treat Injury skill.
•Tough: Krogan receive Improved Damage Threshold as a Bonus Feat.
•Medium: Krogan are medium size and receive no bonus nor penalty due to their size.
•Speed 5: Krogan have a base speed of 5. However a Krogan’s speed is not reduce when wearing medium or heavy armor.

Quarian
•+2 Dexterity, +2 Intelligence, -2 Constitution
•Special Equipment: All Quarian begin play with Light Quarian Armor.
•Technical Knack: Quarians receive Skill Focus (Mechanics or Use Computer) as a Bonus Feat provided that they meet the prerequisites.
•No Tools, No Problem: Quarians receive no penalty to Mechanics Skill Checks when without the proper tools. If the proper tools are available, Quarians receive a +2 Circumstance Bonus.
•Medium: Quarians are medium size and receive no bonus nor penalty due to their size.
•Speed 6: Quarians have a base speed of 6.

Salarian
•+2 Intelligence, +2 Dexterity, -2 Strength
•Specialized: Salarians receive the Skill Focus Feat as a Bonus Feat. They must choose a skill associated with a Mental Ability Score(Wisdom, Intelligence, or Charisma).
•Photographic Memory: Salarians may choose one Knowledge Skill, Salarians may choose to re-roll that Knowledge Skill check, the second roll must be accepted even it is worse.
•High Speed Metabolism: Salarians only need to sleep one hour per day.
•Medium: Salarians are medium size and receive no bonus nor penalty due to their size.
•Speed 6: Salarians have a base speed of 6.

Turian
•+2 Dexterity, +2 Strength, -2 Charisma
•Perceptive: A Turian may choose to re-roll any perception check, the second roll must be accepted even if it is worse.
•Leadership: +1 racial bonus to Will Defense of all allies in 6 square radius.
•Authority: All insight bonus granted by a Turian are increased by +1.
•Medium: Turians are medium size and receive no bonus nor penalty due to their size.
•Speed 6: Turians have a base speed of 6.

All the stats are open to discussion as they are based on interpretation and impression of what we learn and see in the game. If you have a different idea of what bonuses for a race should be make me known and we’ll discuss it.
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Races

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